FMOD Project
July 2024
Sound Design
Audio Engine + Integration
For this demo, I "Re-designed" the sound design of this gameplay sequence using FMOD, the audio engine.
More information below
Resident Evil 7: Biohazard
Re-Sound Design + Audio Engine
The purpose here was to design all the sounds, and perform over them using an audio engine, to make it look like I could have integrated and created the sequence in-engine.
For this project, I wanted to work on very organic, real-time ambiance systems, with many parameters that modulate in real-time (assets, reverb, mix, event blends, automation...) all driven by a large parameter. The dynamic ambiance is a little louder in the mix so that it can be perceived and enhanced.